“Path tracing” shadertoy

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While I was reading “Ray tracing in one weekend” mini book during my spare time, I decided to do it in ShaderToy. The shader supports three different materials: Lambertian, Specular, and Dielectric. Its performance on PCs is acceptable in my point of view. You can find the shader toy here:

https://www.shadertoy.com/view/4t3Xzl

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